Blender
From TorqueWiki
Contents |
[edit] Intro
Open Movie made with Blender "Elephants Drean":
http://www.stage6.com/Animation-newbies/video/1019918/Elephants-Dream---1080p-MP3-surround
[edit] Resources
- http://www.blender3d.org - the general site, with documentation and downloads
- User Manual and Documentation Wiki: http://wiki.blender.org/index.php/Manual
- http://www.elysiun.com - the user community
- http://www.blender.org - the developer's site
- http://projects.blender.org - the project's site
- Blender Book 1: http://www.blender.org/documentation/htmlI/book1.html
[edit] Tutorials
http://www.garagegames.com/blogs/35183/13546
http://www.gametheory.ch/index.jsp?positionId=46506&displayOption=
http://www.lowpolycoop.com/forum/viewtopic.php?t=8&postdays=0&postorder=asc&start=0
Texturs with blender: http://www.lowpolycoop.com/forum/viewtopic.php?t=180
Blender_3D:_Noob_to_Pro: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Course with video tutorials: http://ocw.tufts.edu/Content/28/learningunits/353029
List of video tutorials for the course: http://ocw.tufts.edu/Content/28/supplementarymaterial/366743
http://stage6.divx.com/videos/tag:elearning
http://psycho3d.de/index.php?page=tutorials
http://e2-productions.com/repository/modules/tutorials/
http://www.blender3dtutorials.com/
[edit] Getting Started
http://www.blender.org/tutorials-help/tutorials/tutorial-folder/blender-user-interface-tutorial/
[edit] Video Tutorials
http://www.blender.org/tutorials-help/video-tutorials/getting-started/
http://www.ibiblio.org/bvidtute/
[edit] People, Courses and Institutions
Courses for blender:
[edit] Install Blender
[edit] Linux
Kubuntu 7.10 and some Nvdia card: see:
start with:
blender -w -p 0 0 1270 945
http://ubuntuforums.org/showthread.php?t=604749
[edit] Texureing and UV-Mapping
http://wiki.blender.org/index.php/Manual/Unwrapping_a_Mesh
http://biorust.com/index.php?page=tutorial_detail&tutid=85
http://membres.lycos.fr/bobois/Tuts/uvmapping/uvmapping01.html
http://www.parastudios.de/3d/tutuv1.html
By default, Unwrap uses the Angle-Based Formula, or ABF. If you want to use Least-Squares Conformal Method (LSCM) instead, change Angle-Based to Conformal. The reason why ABF is default is because it is generally better than LSCM. There may be some exceptions for that though, so if an unwrap just isn't clean to you, try conformal.
[edit] UV-Maps
The UV coordinates and image links are automatically saved with the mesh in the .blend file. There is nothing extra you need to do.
Saving an outline of your UV Layout
As a way of communicating to an artist who is painting your UV Texture for you, Blender offers a script called Save UV Face Layout (located in the UV/Image Editor Window, UVs menu) that saves an image in Targa format (.tga) for the object you have selected. The image is an outline of the UV face mapping.
[edit] DTS Exporter
[edit] Download
http://www.garagegames.com/mg/forums/result.thread.php?qt=69056
projects.blender.org/plugins/scmsvn/viewcvs.php/branches/?root=torqueexporter
http://www.garagegames.com/blogs/35183/13382
You can download the new release at the exporter project page: http://projects.blender.org/frs/?group_id=95
http://www.garagegames.com/mg/forums/result.thread.php?qt=63491
[edit] Documentation
http://www.cs.du.edu/~leut/3821/blenderExportNotes.html
http://www.mindlube.com/tge-forum/howto/BlenderDTSExporterHOWTO.pdf
http://tdn.garagegames.com/wiki/DTS/Blender/Exporter_User_Interface_Overview
FAQ: http://tdn.garagegames.com/wiki/DTS/FAQ/Blender_FAQ
http://tdn.garagegames.com/wiki/DTS/Blender/Downloading_and_Installing_the_Exporter
[edit] Forum Threads, Blogs and talking..
Animation with Blender: http://www.garagegames.com/mg/forums/result.thread.php?qt=33688
http://www.lowpolycoop.com/forum/viewtopic.php?t=8&postdays=0&postorder=asc&start=0
www.garagegames.com/mg/forums/result.thread.php?qt=63491
http://www.garagegames.com/mg/forums/result.forum.php?qf=134
[edit] Tutorials for exporter
http://www.junkyardcat.net/blender/index.htm
http://www.junkyardcat.net/blender/gusplayer.htm
http://www.junkyardcat.net/blender/gusanim.htm
http://www.users.on.net/~symes/gamedev/videotuts/videotuts.html
[edit] Blender Models and Examples for DTS Exporter
Blender Orange Guy http://www.garagegames.com/blogs/35183/13546
[edit] Create Model and DTS-Export
- Empty-Objekt named "Shape" is parent of Empty-Object named "Detail32" that is parent of the object to export.
- Collision object (e.g. a Cube) is parented to an Empty object named "Collision" (once "Col0"), this Empty must have "Shape" object as parent.
- After UV-Map, check in the material list of the exporter for the Texture Image file. Refresh it.
- Enable Material->MapInput->UV.
- DTS Exporter Script View: Check filename in General->Output.
- DTS Exporter Script View: Use Export button on meterial tab.
- Shape - - Collision (empty object) - - - Cube (collision object) - - - - Cube (collision mesh) - - Detail32 - - - Monkey (object) - - - - Monkey (mesh) - - - - - Fur (material) - - - - - - Fur (texture)
[edit] Tips, Tricks and Checks
- In Linux: Change the Path for Textures to lokal ./ directory (there may be some DOS Pathname bug).
- With the new exporter the name of the material must not have to match the texture image file name.
- LSCD can be selected when you go in Face-Select Mode to the edition buttons->UV->Calculations
[edit] Bone Amimation
- Armature is child of Detail32
- Connect object to bone
- In Object-Mode select Objekt
- Change to Poser-Mode
- Select Bone
- Make Parent (CTRL-P) -> Bone
- PoserMode, Select Bone, insert key-frames
- Last frame and first are automatically blended in torque, thus they do not have to be the same
- Render Buttons (F10)->Anim-Tab-> End set to e.g. (61)
[edit] MISC Blender Exporter
[edit] MAP files -> DIF
Blender2crystal : http://b2cs.delcorp.org/index.php/Blender2crystal
