Screenshots, Video, Recording a Movie

From TorqueWiki

Jump to: navigation, search

[edit] LINKS

http://www.garagegames.com/blogs/39094/15511

Torque Movie Editor v0.07 Author: Pascal Rettig Submitted: Pascal (Jan 04, 2004) Code File: movie.zip

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5018


[edit] STORY

From: http://www.luridmorn.com/docs/works/08-FS/BA%20Game%20Engine%20Pro%20I/minimalversion_faq.txt

Q: What are Stories? (Definition) A: Stories are screens that can be loaded into the game. The can contain one image, one soundfile or even one ogg-video (on all but ppc-macs), one string of text and can be linked to each other using a timer. The can even call commands (like echo("hello");) themselves. The could be used for cutsceens or the like. The best thing about them is that they can be called using the playStory("storyname") function from anywhere out of the torque engine (with vda). So you could trigger a cutscreen after a click, dialog, etc.

Q: Where to start creating stories? A: The VDA references to the first story-screen (called ""; blank string!) in TORQUEFOLDER/game/main.cs/initClient()

	function. All story-screens are defined in TORQUEFOLDER/game/client/stories.cs/playStory() function.

There is a howto in that file, too.

Q: Where to place the files? A: You have to place images into TORQUEFOLDER/game/client/ui/play/story and movies into TORQUEFOLDER/game/client/ui/play/story/movies. The "skip.png" file allows you to customise the skip-sceen-button.

Personal tools
Games
Game Development
Modeling for Torque
Torque Game Builder (2D)
Console