Torque 3D Selection/Picking
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[edit] MISC New Links
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14265
[edit] AFX and Selection
see: -> Faust Logic: ArcaneFX CoreTech (AFX)#Selection
[edit] Object Selection
Updated Object Selection (with TLK bonus): http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10359
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13233
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13617
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11518
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335
Origin, old version of the resource, of the thread (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173)
Raycast on the client: http://www.garagegames.com/mg/forums/result.thread.php?qt=17512
Object selection in Torque (v1.2 onward) Submitted: Dave Myers (Mar 13, 2005) (WELL DOCUMENTED) http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335
[edit] Cursor
Animated cursor Author: Jeff "Ddraig Goch" Parry (Feb 21, 2005) Code File: animatedcursor_code.zip: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7222
[edit] Show glut objects to indicate selection:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913
[edit] Visibility Determination
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9622
[edit] Ray Casts
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10010
[edit] Proximity Determination
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10821
