Torque 3D Selection/Picking

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[edit] MISC New Links

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14265

[edit] AFX and Selection

see: -> Faust Logic: ArcaneFX CoreTech (AFX)#Selection

[edit] Object Selection

Updated Object Selection (with TLK bonus): http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10359

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13233

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13617

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11518

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335

Origin, old version of the resource, of the thread (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173)

Raycast on the client: http://www.garagegames.com/mg/forums/result.thread.php?qt=17512

Object selection in Torque (v1.2 onward) Submitted: Dave Myers (Mar 13, 2005) (WELL DOCUMENTED) http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335

[edit] Cursor

Animated cursor Author: Jeff "Ddraig Goch" Parry (Feb 21, 2005) Code File: animatedcursor_code.zip: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7222

[edit] Show glut objects to indicate selection:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913

[edit] Visibility Determination

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9622


[edit] Ray Casts

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10010


[edit] Proximity Determination

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10821

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